Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:[Summer] RLML and HML balance pass - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else. Either way no ch...
- by Alderson Point - at 2017.07.07 14:45:00
|
2. The Rogue Swarm GÇô the cosmic GÇ£Gold RushGÇ¥! - in EVE General Discussion [original thread]
Rexxar Santaro wrote: Sadly, itGÇÖs an event of owners of T2, T3 and Faction Cruisers with over 500 DPS! The frigates are fast, but without enough DPS to clear sites fastly, while BC and BS are too slow for fast grind. We know about GÇ£22.3% ...
- by Alderson Point - at 2017.06.26 09:15:00
|
3. T3C rebalance question - in EVE General Discussion [original thread]
Whilst, it has been expected for a long time that T3cruisers were going to have a negative balance pass, and one is not surprised to see one, this is really quite an extreme one. Whilst all have had significant reductions to their tank, and their...
- by Alderson Point - at 2017.06.26 08:21:10
|
4. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
BESTER bm wrote: baltec1 wrote: If no other cruiser can run these sites then why should t3c? Because these are not any other Cruisers, they are T3/higher end/more flexible/more powerful cruisers. T3C come with a hefty skill requiremant, w...
- by Alderson Point - at 2017.06.21 08:20:27
|
5. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
I am following the focus group with some interest. It seems to be going well, a good discussion. @Fozzie Being as we aren't able to post there, On the issue of damage lock, may I suggest that giving the Tengu a bonus to thermal as well as kineti...
- by Alderson Point - at 2017.05.30 21:52:34
|
6. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
There do seem to be regular suggestions from the playerbase, to open up just this type of content. Lets see If CCP have the imagination and time to make it possible.
- by Alderson Point - at 2017.05.18 15:34:10
|
7. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: So your new points, let me get this straight, are: Something different would be bad, simply because it is different.
I have to nail everything down in stone, or it is automatically bad, as well. Leaving wiggle room...
- by Alderson Point - at 2017.05.18 15:30:47
|
8. When will they add more systems? - in Player Features and Ideas Discussion [original thread]
The assumption that more space is bad because we don't need it is deeply flawed. There are posts that explain exactly how new space can be different (I even wrote one) https://forums.eveonline.com/default.aspx?g=posts&t=518121
A LOT of pe...
- by Alderson Point - at 2017.05.18 15:10:07
|
9. Alpha Skill Filter - in Player Features and Ideas Discussion [original thread]
I like this idea, +1
- by Alderson Point - at 2017.05.18 15:03:01
|
10. Revisiting the Bounty Hunter - in Player Features and Ideas Discussion [original thread]
Frankly, is there ANY value in the bounty system at all? Would anything be lost by just eliminating it altogether? Sure, Bounty hunting SOUNDS fun, but is it possible to actually create a system that is fun and cannot be exploited? Probably bes...
- by Alderson Point - at 2017.05.18 15:02:07
|
11. My ideas on how to make Hi-Sec more Secure against Gankers & Cri... - in Player Features and Ideas Discussion [original thread]
I'm not going to add to the victim is responsible hype here in the thread, but I do not agree that either code or ganking is an overwhelming problem. Whilst being Ganked is annoying, It is a reasonable part of the flavour of EVE, and does have th...
- by Alderson Point - at 2017.05.18 14:33:19
|
12. [Proposal] Landmarks exploration, for new players - in Assembly Hall [original thread]
I like the basic concept, anything to add interest to newer players works as an idea. It needs real thought and planning not to make it into a newbie massacre though, with every gate on the route camped to hell and back, that can be done though i...
- by Alderson Point - at 2017.05.18 14:16:25
|
13. HiSec PVP anomalies - low ships, good npc loot - in Player Features and Ideas Discussion [original thread]
Eternal Liu wrote: Hi, What do you think about creating anomaly sites in HighSec , with open PVP and high ship restrictions (e.g. frigates , cruisers only etc.) I think it could bring much life to high sec and give tons of fun. They could serve...
- by Alderson Point - at 2017.05.15 12:03:53
|
14. Advanced Audio Settings Changes - in EVE Information Portal [original thread]
Oh dear, the dscan bong is quite horrific! Does anyone know how to turn that off while keeping wormhole effects! thats worse than the ratting bong!
- by Alderson Point - at 2017.05.11 12:30:00
|
15. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Alderson Point wrote: Daichi Yamato wrote: You're complaining about noobs not sticking with the game because they are being 'exterminated' at the earliest opportunity. I forget that extermination is synonymous with f...
- by Alderson Point - at 2017.05.10 17:59:12
|
16. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: You're complaining about noobs not sticking with the game because they are being 'exterminated' at the earliest opportunity. I forget that extermination is synonymous with fair fight... Face it, every complaint about war...
- by Alderson Point - at 2017.05.09 06:29:55
|
17. ORE Versions of DST and BR - in Player Features and Ideas Discussion [original thread]
Jason Kusion wrote: Overall, not too bad. +1 from me. On Cargoholds: I feel like you are missing details on exactly how these new ships would achieve more cargo capacity in the OP, but by the sounds of it you are talking about some kind of su...
- by Alderson Point - at 2017.05.06 21:00:27
|
18. ORE Versions of DST and BR - in Player Features and Ideas Discussion [original thread]
Aeron Wareson wrote: Having long recognized the need for ships capable of hauling specialized commodities securely along the often hostile trade routes of low and null security space and seeking to continue the expansion of their capsuleer read...
- by Alderson Point - at 2017.05.06 18:24:00
|
19. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Not really. Eve is a niche game, it's not for everyone. It's designed as a pvp playground and its meant to be harsh. At some point youre going tp to get shot at. And its unlikely to be a fair fight. Thats what a sandbox is...
- by Alderson Point - at 2017.05.05 21:34:55
|
20. [CCPls] War Mechanics Suggestion - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Benje en Divalone wrote: CCP_Seagull's and CCP_Ghost's FF presentations suggest to me that they're having a new player retention problem. EVE has always had a new player retention program, because people get into the g...
- by Alderson Point - at 2017.05.05 21:15:15
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |